Application that helps parents, teachers and students to solve mathematical problems through a scan and shows the steps as well as an explanation for their resolution.
MasterpieceVR is an application that allows you to quickly create 3D content, using dynamic and intuitive tools that allow you to easily create high-quality models for use in games, animation, digital art, VFX, industrial design and 3D printing. It allows collaboration with colleagues, friends and teaching others in real time in the same virtual space.
Labster is a leading platform for virtual laboratories and scientific simulations. Through a 3D environment, students master theory, interact with advanced equipment, learn techniques and perform experiments.
Doctopus gives teachers the ability to make bulk copies (from a starter template), share, monitor student progress, and manage grades and comments for student projects in Google Drive.
The Goobric web app provides teachers with a handy assessment toolbar - in the same browser tab as the Google Drive assignment being assessed! - which includes a clickable scoring tool linked to any grid-style rubric, comments, and audio comment recording.
It is a platform that facilitates the teaching and learning of mathematics through interactive exercises and activities. It is designed for students from 6 to 16 years old.
Create animations and real image videos.
This is an online application for creating animations in video format. The animation is composed of different scenes by placing characters, backgrounds, titles, animated objects, audios, etc. in them.
Replit is an online IDE, editor, compiler, interpreter and REPL. More than 50 programming languages can be coded, compiled, run, and hosted. Additionally, there is a mode for educators where students do exercises and teachers can grade the codes.
It is a support tool for biology, environmental science and health science classes. It provides the teacher with video resources with educational material as well as interactive and academic activities.
AnswerGarden is a tool to know the opinion or receive feedback from other users. It allows you to brainstorm and conduct surveys. It is useful to get short comments from a group in a simple way.
“A dynamic learning experience: A journey through VR narratives for enhanced speaking proficiency.”
Subject of the activity
In 1935, Yonezo Okita left his home in Japan and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. His grandson leads us on an interactive virtual pilgrimage through an emotional geography of immigrat
Educational purpose of the activity
By engaging in a Virtual Reality (VR) activity, students will gain a comprehensive understanding of the underlying principles of VR technology while concurrently sharpeing their speaking skills in a contextually relevant environment.
Narrative of experience
After experiencing a virtual reality (VR) environment, students will possess the capability to analyze, compare, and contrast images. This activity aims to enhance their visual discernment skills by leveraging the immersive nature of VR, enabling them to identify differences and similarities between various visual stimuli encountered in personal or family pictures, as they could experience during the VR immersion"