GeoGebra is a Dynamic Program for the Teaching and Learning of Mathematics for education at all levels. It dynamically combines geometry, algebra, analysis, and statistics into a single package that is both operationally simple and powerful.
Tracker is video analysis and modeling software developed with the tool Open Source Physics Java Framework. It is a powerful video modeling framework that combines videos to observe different positions depending at the time they are taken.
Logisim is an educational tool that can design and simulate digital logic circuits. It has a simple graphic interface for students and teachers. It has the capacity of building circuits of different sizes, and all the tools are available on the app without needing any extra libraries.
GoBoard is an innovative platform that combines video conferencing with an interactive space for real-time collaboration. It is designed to help students collaborate one-on-one on virtually any topic. It features a digital whiteboard, on which users can share their notes, photos and calculations. Unlike Zoom, Skype, Microsoft Teams, and Google Meet, GoBoard has STEM tutoring tools (bond drawing, equation editor, calculator, etc.), among many other features.
Figma is a graphic design tool that helps prototype web sites, apps, logos, among others. Similarly to Canva, elements are added through drag and drops, and there are various template available from the start.
Codecademy is a programming learning platform. There are different learning options to learn such as Java, HTML, Javascript, C++, SQL, among others. These different topics have different levels: introductory, advanced, projects, etc.
“A dynamic learning experience: A journey through VR narratives for enhanced speaking proficiency.”
Subject of the activity
In 1935, Yonezo Okita left his home in Japan and began a new life in Canada. Then war and state-sanctioned racism changed everything—he became the enemy. His grandson leads us on an interactive virtual pilgrimage through an emotional geography of immigrat
Educational purpose of the activity
By engaging in a Virtual Reality (VR) activity, students will gain a comprehensive understanding of the underlying principles of VR technology while concurrently sharpeing their speaking skills in a contextually relevant environment.
Narrative of experience
After experiencing a virtual reality (VR) environment, students will possess the capability to analyze, compare, and contrast images. This activity aims to enhance their visual discernment skills by leveraging the immersive nature of VR, enabling them to identify differences and similarities between various visual stimuli encountered in personal or family pictures, as they could experience during the VR immersion"